Bram Stoker’s Dracula and Video Game Narratives: Pandemic Themes in Covid Times

Authors

  • Vanessa L. Haddad State University of New York (SUNY) Erie

DOI:

https://doi.org/10.12697/IL.2022.27.1.5

Keywords:

Dracula, vampire, plague, video games, narrative

Abstract

This article explores the relationship between Bram Stoker’s Dracula, and its influence on video game narratives. Video game sales have increased significantly since the beginning of the Covid-19 pandemic. The influence of Stoker’s Dracula and the narratives of vampire and pandemic video games is important, since some popular games are explicitly centred around pandemics and vampires, and are being played during the Covid-19 pandemic. The article explores the historical connection between epidemics and the vampire myth, and how that influenced the narrative of Dracula, especially the connection between the influence of cholera and his upbringing in Ireland. It then examines how the narrative has been influential in video game narratives. Finally, the article touches on how video games with pandemic themes may be used by a player to find a sense of control, explore difficult narratives in a structured environment, and explore various points of view and catharsis.

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Published

2022-09-01